Speed Warrior
WIND 2

Speed Warrior

  • ATK:
  • 900

  • DEF:
  • 400

  • View:
  • 5411




Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.




 
 
AI Power Analysis
Material bodyConfidence: Medium
57± 6/ 100
Power Score
Intrinsic 57
Deck 57

Speed Warrior — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 57.4 · Deck: 56.8 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler, Utility

Why it scores here

Speed Warrior earns its score almost entirely as a cheap, searchable Level 2 Warrior material body, not from the 900 ATK it prints or its battle-only doubling effect. It is Normal Summonable, Warrior-typed so Reinforcement of the Army (co-played in 57.7% of its decks) can fetch it, and it slots cleanly into Junk Synchron / Junk Warrior lines where it appears in 149 recorded decks at 2.1 average copies with Junk Synchron as an 89.9% partner. The once-per-Battle-Phase ATK doubling only functions on the turn it was Normal Summoned and does nothing for board building or interaction, so its combo and resource axes stay low, and with zero recorded combo appearances there is no measured proof of one-card conversion. High stats did not earn points here: the 900 ATK body is near-irrelevant, and the value is accessibility, material fit and low deck cost.

Axis scores

Axis Score Evidence
Accessibility 60 Normal Summonable Level 2 Warrior with no archetype lock, and Reinforcement of the Army appears in 57.7% of its decks as an extra search route (verified/observed).
Combo & Conversion 38 No combos_evidence entries exist (0 appearances) and the text alone only doubles its own ATK for battle, so it builds nothing by itself (verified text + observed absence).
Resource Economy 28 The effect generates no card advantage or refuel; it is a straight body investment with no search or draw attached (verified text).
Effect & Interaction 5 Text provides no removal, negation or disruption of any kind — its only effect modifies its own ATK (verified text).
Material Utility 68 Level 2 WIND Warrior non-Tuner body that is clean material for Junk Synchron-driven Level 5 Synchro lines, evidenced by Junk Synchron (89.9%) and Junk Warrior (73.2%) as top partners (observed/inferred).
Resilience & Flexibility 40 A 900/400 body dies to any removal or negation with no protection, self-recovery or multi-zone utility in its own text (verified text).
Deck-Building Efficiency 68 Runs at 2.1 average copies with no locks or garnet risk, is ROTA-searchable, and spreads across 30 distinct archetypes in the sample (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Starter/Combo enabler. Intrinsic ≈ 57.4, Deck ≈ 56.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, Normal Summonable Level 2 Warrior body with no archetype restriction
  • Warrior typing makes it fetchable via Reinforcement of the Army (57.7% co-deck)
  • Fits Level 2 material slots in Synchron/Junk lines (Junk Synchron co-deck 89.9%)
  • No locks, no garnet risk, 3 copies are fine (avg 2.1 copies across 149 decks)
  • Battle-phase ATK doubling (900 -> 1800) gives it some damage utility on the turn it is Normal Summoned

Weaknesses

  • 900 ATK / 400 DEF body provides almost no board presence
  • ATK doubling only works if it was Normal Summoned this turn and only for that Battle Phase
  • Produces no card advantage, removal, negation or disruption
  • Zero recorded combo appearances, so its conversion role is inferred rather than measured
  • Effect is trivially blanked by any negation and it dies to any removal

Counters / choke points

  • Effect negation (e.g. Effect Veiler, Infinite Impermanence) blanks the ATK-doubling
  • Any monster removal (Level 2, 900 ATK is the easiest body on the board to remove)
  • Summon negation prevents the Normal Summon that its effect requires
  • Battle Phase disruption / damage prevention neutralizes the doubled ATK

Best use

Level 2 Warrior material body / cheap Normal Summon fodder for Junk Synchron Synchro lines. Decks: Synchron, Junk, Crimson Dragon. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Level 2 WIND Warrior, 900 ATK / 400 DEF, no archetype; Card text: once per Battle Phase, if Normal Summoned this turn, its ATK becomes double its original ATK until the end of the Battle Phase; Decks evidence: 149 decks run it, all main deck, 0 side deck; Decks evidence: copies per deck avg 2.1, max 3 (75 decks run 3, 60 run 1)
  • Observed: Junk Synchron is a top partner at 89.9% co-deck rate (134 decks); Junk Warrior co-occurs in 73.2% of its decks; Stardust Dragon 61.7%; Reinforcement of the Army co-occurs in 57.7% of its decks; Limiter Overload in 51%; 30 distinct archetypes use it; Synchron 26.8%, Junk 10.1%, Crimson Dragon 6%; combos_evidence contains 0 appearances for this card
  • Inferred: Its practical role is a Level 2 non-Tuner material body for Junk Synchron-led Synchro lines rather than a standalone threat; ROTA provides an additional search route on top of the Normal Summon, raising practical access; The ATK-doubling effect matters mainly as damage/battle utility, not as board development
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top